![Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly](https://i.redd.it/fy3xoky0w0361.jpg)
Have some volumetrics in my scene, using a “gobo” (subdivided plane with random faces deleted) to separate light rays to get god rays, how do I do this without getting those ugly
eMirage - quick tip : Volumetric light rays with Blender Cycles. 1-create a box adjust its shape and assign to it a new material 2-create a sun lamp, change the sun's color
![Need help, how do I create god rays as seen here in cycles without actually using volumetrics/ fog. : r/blender Need help, how do I create god rays as seen here in cycles without actually using volumetrics/ fog. : r/blender](https://preview.redd.it/need-help-how-do-i-create-god-rays-as-seen-here-in-cycles-v0-swhr14gzjv7a1.png?width=640&crop=smart&auto=webp&s=768c4721325e951f4c28467d7a1b15a9dd643a75)